DSA – The Dark Eye: Drakensang

  by    0   0

Concept Art: the elves architecture on “Spider Island”

Concept Art: different race’s architecture traits (dwarfs – humans – cyclops – cave goblins – dragon warriors – elves)

Concept Art: Spider Island


Level Texturing with applied Light Map and FX. – Murolosch throne room.

Level Lighting – Light Maps: Murolosch, main capital of the dwarfs – here you can see how the level looks like without textures, just with light sources placed all around different locations.

I did several of these test renderings before baking the final light maps. Later on, fx torches have been placed everywhere  the light map suggested it.
The idea was to use two kinds of opposing colored light sources, an orange one, and a turquoise.

Related Posts

BBQ Beast – Animated Short

Friends involved: Jens-Ole Bukowsky, Stephan Stölting, Goro Fujita.   My part: Character Design: Sheep, Modeling, Texturing, Some Shots: Animation and Compositing, Story   We have been featured on the “Shorts Drawer” DVD 2006.  


God Was a Machine – GWAM

Concept Pipe Lense – like a refractor is concentrating the light, this planetary surface object is bundling pipes and supply cables    


Wing Commander Privateer Browser Game

Visual Development for a Wing Commander Privateer Browser Game


Comments are closed.