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Welcome to the portfolio page of Karsten Mehnert!

As Digital Artists, Illustrator, Art Director and 3D Motion Designer I have over 19 years of experience in the film, computer games and advertisement industry.
In 2018, I started working for Mangold & Mangold, an advertisement agency, specialized in creating 3d animations for various industries, with a special focused on holographic displays.
In recent times, solving all challenges around 3d studio pipeline, render farm setup and management, as well as working with Deadline, Redshift3D and Octane became a fundamental part of my work.
I’m very honored to have worked on such brands as “Command & Conquer Play4Free” from Electronic Arts, “DSA Drakensang” from Radon Labs, the feature film “Jasper and the travel around the world” from ToonsNTales (Twenty Century Fox) and content for a holographic stage for Daimler.
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Galactic Sign: Alien Commander Zbrush

Jasper: Ocean Shading & Texturing Photoshop, Bodypaint

The Dark Eye "Drakensang": Spider Island Concept Art

Lord of Ultima: Marketing Artwork Maya, Photoshop

Sketchbook (1995-2015)

expertise
Areas of Expertise:

  • Setup and maintenance of a studio 3D Pipeline, including workstation and render farm administration
  • Animation & Simulation (Hair with OrnatixC4D, Fluids with ReaFlowC4D, X-Particles and C4D Particles)
  • Art Direction and Animation Direction (corporate design: online & print, mobile game/app )
  • Concept Art (brand, character, environment, prob design, lighting)
  • Story Boarding (process illustration, story driven character development & film)
  • UI & User Experience Design (browser, mobile, optimized used acquisition and flow)
  • 3D Character Animation (gravity, weight, timing, spacing, lip-sync & motion capturing)
  • 3D Environment Art (concept, level art, modeling, texturing, elevation and progress)

management
Management Skills:

  • Establish and maintain Creative Vision (art and development team)
  • Leading art teams & enhancing workflows; 5-20 art team (technical flows and creative skills)
  • Project Pitching (clients, publishers)

software
Software Skills:

  • Maya (19 years: polygonal modeling, shading, rendering and rigging)
  • Cinema4D – Expert (8 years, after being a Maya expert)
  • ZBrush, 3D Coat – Pro (13 years: human anatomy, animal anatomy, hard surface modeling)
  • Photoshop – Expert (24 years: painting, retouching, vector illustration)
  • Excel, Powerpoint, Word & Outlook (19 years: scheduling, managing, presenting, writing)
  • After Effects (14 years: compositing, keying, animation and fx)
  • additional: Adobe Premiere

game_film
Game & Feature Film Experience:

  • 3D Modelling (Sub-Ds, Polygons, UV-Layout)
  • Texturing (Photoshop, Bodypaint, Filter Forge)
  • 2D and 3D Animation (Trixter Munich, Twenty Century Fox)
  • Art Direction (EA – Electronic Arts, Envision Entertainment)
  • Effects