Archive : Category

Command & Conquer Tiberium Alliances

My part: Art Direction, App- and Logo- Design, Concept Art

Command & Conquer Tiberium Alliances, GDI HQ concept Art

 

GDI finished model with textures

 

GDI in-game recruitment screen – showing the mammoth tank selected

 

Forgotten Base with Forgotten-Orb, getting this thing is part of the phenomenal endgame

DSA – The Dark Eye: Drakensang

POSTED ON August 22nd  - POSTED IN 3D Modeling, Concept Art, Texturing/Shading

Concept Art: the elves architecture on “Spider Island”

Concept Art: different race’s architecture traits (dwarfs – humans – cyclops – cave goblins – dragon warriors – elves)

Concept Art: Spider Island

 

Level Texturing with applied Light Map and FX. – Murolosch throne room.

Level Lighting – Light Maps: Murolosch, main capital of the dwarfs – here you can see how the level looks like without textures, just with light sources placed all around different locations.

I did several of these test renderings before baking the final light maps. Later on, fx torches have been placed everywhere  the light map suggested it.
The idea was to use two kinds of opposing colored light sources, an orange one, and a turquoise.

Battleforge

Logo Design for the “Lost Souls Edition” of Battleforge

 

Battleforge: Fire & Ice FX-Logo Animation; used software: Maya

 

Battleforge: Facebook Ad-Banner Designs, together with our Marketing Manager, I designed several super small FB banners to test against User Acquisition.

 

Marketing Artworks