Friends involved: Jens-Ole Bukowsky, Stephan Stölting, Goro Fujita.
My part: Character Design: Sheep, Modeling, Texturing,
Some Shots: Animation and Compositing, Story
We have been featured on the “Shorts Drawer” DVD 2006.
My part: Art Direction, App- and Logo- Design, Concept Art
Command & Conquer Tiberium Alliances, GDI HQ concept Art
GDI finished model with textures
GDI in-game recruitment screen – showing the mammoth tank selected
Forgotten Base with Forgotten-Orb, getting this thing is part of the phenomenal endgame
Art Bible Cover
early tests; 3d background blockings
early rendering tests with fully detailed building graphics
final compositing of the base shot – reduced the texture detail for mobile readability (Photoshop enhanced)
Level progress of a tank model
single building – detail reduction for mobile readability (reduced – reduced with errors – original)
Logo & App Icon design
Concept Art: the elves architecture on “Spider Island”
Concept Art: different race’s architecture traits (dwarfs – humans – cyclops – cave goblins – dragon warriors – elves)
Concept Art: Spider Island
Level Texturing with applied Light Map and FX. – Murolosch throne room.
Level Lighting – Light Maps: Murolosch, main capital of the dwarfs – here you can see how the level looks like without textures, just with light sources placed all around different locations.
I did several of these test renderings before baking the final light maps. Later on, fx torches have been placed everywhere the light map suggested it.
The idea was to use two kinds of opposing colored light sources, an orange one, and a turquoise.