Archive : Author

DSA – The Dark Eye: Drakensang

POSTED ON August 22nd  - POSTED IN 3D Modeling, Concept Art, Texturing/Shading

Concept Art: the elves architecture on “Spider Island”

Concept Art: different race’s architecture traits (dwarfs – humans – cyclops – cave goblins – dragon warriors – elves)

Concept Art: Spider Island

 

Level Texturing with applied Light Map and FX. – Murolosch throne room.

Level Lighting – Light Maps: Murolosch, main capital of the dwarfs – here you can see how the level looks like without textures, just with light sources placed all around different locations.

I did several of these test renderings before baking the final light maps. Later on, fx torches have been placed everywhere  the light map suggested it.
The idea was to use two kinds of opposing colored light sources, an orange one, and a turquoise.

Lord of Ultima

POSTED ON August 22nd  - POSTED IN Art Direction, Browser Games

Lord of Ultima – Keyartwork: Friendly City; Maya Rendering enhanced with Photoshop

 

Lord of Ultima – Keyartwork: Burning Castle; Maya Rendering enhanced with Photoshop

 

City Enlightened Artwork

 

Marketing Artworks: various character paintings

 

Landing Page Design 09 – various versions tested in A/B test to optimize user acquisition

For the Bigpoint feature, I added a dragon to the painting.

Battleforge

Logo Design for the “Lost Souls Edition” of Battleforge

 

Battleforge: Fire & Ice FX-Logo Animation; used software: Maya

 

Battleforge: Facebook Ad-Banner Designs, together with our Marketing Manager, I designed several super small FB banners to test against User Acquisition.

 

Marketing Artworks